Entire game plan | card system, AI...
Hey guys! So I haven't been very active on this itch page and also on my other game Jungle Run (which is on hold btw) and that's just because I simply want to have one big launch for the beta version of the game and then after that I can have daily updates and have people give me feedback and all that.
With all that being said I just wanted to clarify that I am still working very hard on Card Combat and I have a lot more features from what is on the page right now, on top of that I spent the entirety of today brainstorming and really just trying to plan the entire game. So here it is:
GOAL:
The goal of the game is simple, reach the end of the map which is expected to take a couple of hours, and then defeat the final boss, after that, you can replay the game (with all your stuff) and find all of the cool hidden stuff using a map that hints you towards solving puzzles found along the path that you probably missed.
Enemies:
There are 2 types of enemies, normal ones and boss ones. Each type of enemy will have tons of different variations, for example, there are like 15 different normal enemies with different looks, health, damage... The difference between the 2 types of enemies is that for the normal enemies all you do is slash them a couple of times and win some coins or whatnot, for boss enemies you will have to enter a card battle with them (explained later,) after defeating bosses you will be rewarded with new cards, though if you lose, 1 random card from your whole card collection will be discarded.
Card System:
Each card has 5 things different from each other: name, type, power, and ability. The name is the name of the card, the type is either Common, Uncommon, Rare, or Legendary. The power is how much core power the card has, the ability is a special thing explained later on.
The person who will go first will be decided by random choice. You have 7 cards in a deck when you go into battle 3 random cards from your deck will be displayed and the rest of the cards will go in the queue when you play a card the card at the top of the queue will replace the card you just played. Each player has a discard pile where the player's cards that players went, if you have no more cards in the queue then the discard pile will shuffle back into the queue. You will also start with 10 health and 5 mana points, mana points are for the abilities, each round you gain +2 mana points.
Abilities are powers aside from just "deal 2 damage," abilities are more like "Deals the same damage as the uncommon or lower card being played." Each ability costs different mana points, if you have 3 mana points and you play a card that only takes 2 mana points for its ability then it will ask you if you would like to use the ability, by using the ability you substitute that for the normal core power if you say no to the ability it will just deal the "power" of that card.
If you play the ability of a card like "erase" with the ability: "Puts enemies current card in the discard pile" then that card will be played first instead of whoever is going first, this is to make cards like those actually work if you placed the erase card down but then the other card goes first, it deals its damage and then the erase card puts the enemies card in the discard pile, that wouldn't make sense because that was exactly where the card was going to go regardless.
Currency:
There is a main sort of currency: "coins" that you can obtain basically by doing anything, opening chests, killing mobs, winning battles... Though not only do you earn coins but sometimes you can earn cards, its a pretty low chance you will earn a card from killing a mob, a decent chance for opening a chest, and a 100% chance for beating bosses. This adds a grinding sort of aspect to the game which I like because when you earn cards you can use them to defeat more bosses gain more coins or you can turn them in at villages for coins that way, then use all of your coins to buy even better cards.
Structures:
Much like old Zelda games or old Pokemon games, the world map will be closed meaning you cannot venture out the made path, there are also going to be villages throughout the map, in these villages you can purchase cards from the black market, sell cards for coins and battle villagers with no stakes meaning unlike bosses if you win you gain nothing if you lose you gain nothing, it's just a good chance to try out your new deck.
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There is an AI element but I don't think it needs its own category, basically, the AI just calculates how strong you are, makes a deck then plays cards. So yeah, that is what the game is going to be in the foreseeable future. I am working really hard on this game and it is expected to come out in a couple of months at max. Any suggestions or clarifying questions are appreciated!
Card Combat
A mix between rpg and card fighting! Slay enemies, collect chests and fight bosses in a 1v1 card fight!
Status | In development |
Author | Lystea |
Genre | Card Game |
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